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As mentioned in https://github.com/bevyengine/bevy/issues/3570 - There is no simple way of disabling mouse events in Bevy when there is an egui window above the game board.
As a workaround, I might t…
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`type_bug` | by NoQ
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If a non-urban map has some urban buildings in it, and those buildings are destroyed, weird decal tiles appear below them. On urban, correct tiles appear (but i'm still…
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### Godot version
3.3.3.stable.arch_linux + 3.4.beta5.official.dd0ee4872
### System information
Arch Linux
### Issue description
Trying to get the game window when played to be a floating window,…
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**Describe the project you are working on:**
Good day everybody! Thanks for that great game engine I enjoy using every day! :)
I am currently working on a game set in a post-apocalyptic worl…
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There's a bug that can cause the wrong widget to be assigned to the card of a Concept datatype node. In the example reproducible by the steps below, what at first is meant to be a Concept datatype wit…
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**Describe the project you are working on:**
No project, just experiments
**Describe the problem or limitation you are having in your project:**
Setting up complex autotiles is very time consumin…
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"Does that mean, @Frans, that there is an option on TM or iD Editor to ask for feedback but the request doesn't actually appear on the TM? That would be a very unfortunate situation.
I wonder if ther…
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**Is your feature request related to a problem? Please describe (REQUIRED):**
I'm making a game with a tileset where trees and some furniture are two or three tiles height. It can be resolved by usin…
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Hi
Is support for godot 4 (alpha) already made?
I would like to test the imported in godot 4 but not sure how to do it (and if it works already)
thx
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## Describe the bug
A clear and concise description of what the bug is.
In Chrome the tile tileset lines appear that do not exist and in firefox the main character deforms without explanation of i…