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I follow your step in the YouTube, but in my blender when i chose the hand as the target and ues the webcam to detect the hand, it' all ok. But after this steps, when i click the buttom "transfer anim…
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![image](https://user-images.githubusercontent.com/65155656/228024333-9bd94b46-7f0c-4a9e-8832-7a987e4bf285.png)
I can`t access that , soon reach token limit, how can i delete all talk history? th…
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**Describe the bug**
Models and Textures can't change resolution. This happens even when I disable all other addons both user and Blender (this includes the cycles render engine!), it does not happen…
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When working with control rig I usually work with limbs having IK turned on. It seems that with UeToRigify there's no option to do it during conversion and we need to do it manually.
Is there a way…
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If I try to transfer the animation to the rig, it works, but if I try to transfer it to the metarig it doesn't work, why? How can I fix it?
![Schermata del 2023-03-03 00-00-13](https://user-images.gi…
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Having X-axis mirror enabled can cause bones from non-armature bones such as clothes to get moved in a way to force symmetry on X-axis. That makes sense on humanoid armature, but not on clothes, which…
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**Describe the bug**
I am creating an addon that outputs meshes to GLB files with `bpy.ops.export_scene.gltf`.
It works fine as soon as I start Blender, but after I modify the source of my add-on, w…
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**Is this a known issue?**
Searched, but could not find anything related to VRAM management or blue screens.
**Describe the bug**
Render Pass VRAM management causes crashes of Blender and Windows…
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Heyo, this project fuckin rocks, but I have a feeling I didn't set something up properly, and I am kinda stuck when it comes to troubleshooting.
![image](https://user-images.githubusercontent.com/561…
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Hi, just wanted to know if anyone knows how to decompress .mc files from TOTK? It seems the models from the game are stored in that file format.