-
```
see bug video http://youtu.be/qnTbkxbxiHg
and load zz sav and test
game r800
```
Original issue reported on code.google.com by `zloet...@gmail.com` on 25 Aug 2013 at 6:25
Attachments:
- [save.…
-
Some ideas:
- Make enemies/objects flash red when taking damage
- Add explosion effect before enemies are destroyed
- Add push force when enemies collide with the player
- Make jumping on an enemy…
-
```
I have seen bots occasionally spot enemies so maybe sometimes they are
switching to the binoculars and using them to spot.
```
Original issue reported on code.google.com by `ea...@djbarney.org`…
-
Little happens when the enemies collide with the player. Collisions are already detected and handled by the code - the aggressive goblin causes the player to lose all health when touched. Should exten…
-
The numbers and types of enemies spawned is hardcoded in Display.java right now. Implement a method or something else that can spawn a new instance of an enemy into the map on demand.
200 pts?
-
**Describe the bug**
I have a few dehacked/decorate "ghost" enemies in a mapset, and they are solid only on Odamex when they should be able to just be walked through.
**Build that the bug occurred…
-
-
There are a number of ways we could go here:
1. Defeated enemies always respawn when re-entering a level
2. Defeated enemies respawn when re-entering a level that was unloaded (i.e. player went mo…
-
### Info Status Enhancements:
- [ ] - Body Count: Display the number of defeated enemies.
- [ ] - Enemy Count: Show the current number of active enemies in the game.
- [ ] - Object Scan: Feature …
-
Shoots electrified bullets that electrocute nearby enemies.
## Stats
* [ ] Range to electrify nearby enemies: 2 mob widths.
* [ ] Damage on hit: 5
* [ ] Damage on electrocute: 2