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### Are you on the latest version of AssetRipper?
Yes, I'm on the latest pre-release of AssetRipper.
### Which release are you using?
Windows x64
### Which game did this occur on?
_No response_
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Currently Super Sonic is just a Gold Sprite. A super form shader can be applied to all the characters for their colors.
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Interesting repo! Just curious, are the shaders just conversion of the models? Do they provide the same quality but much faster?
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overall:
- [ ] add guides for every shader
- [ ] hdr_analysis
- [ ] tone_mapping
- [ ] inverse_tone_mapping
- [ ] scrgb_trc_fix
- [ ] hdr_black_floor_fix
- [ ] add test shader
- [ ] …
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I used to use the hair shader showcases in the Enemies project with Hair 0.10 without issue.
Once I upgraded to Unity 2022 and Hair 0.16, my old version of the shader complained about "volumeDesc" …
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### Describe what you were doing
I noticed constant memory increase during playback that persisted across loops. I left the program running until it crashed.
I cannot attach the SWF so I uploaded …
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### Describe what you were doing
![image](https://github.com/ruffle-rs/ruffle/assets/24618934/559a0d8c-82db-454d-b4d3-5af4106638a4)
Had just finished the battle at stage 4 and was at the spoils scre…
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## Cursor.AI's analysis
A quick overview via Cursor:
### tell me about this webgl app
This WebGL application is a VR-enabled 3D simulation of flocking behavior, commonly known as "boids". Her…
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Would it be possible to have syntax highlight and completions for variables and functions defined in GLSL extensions ?
For example gl_PrimitiveTriangleIndicesEXT and EmitMeshTasksEXT() from GLSL_EXT…
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- [ ] Implement `ddx_fine` clang builtin,
- [ ] Link `ddx_fine` clang builtin with `hlsl_intrinsics.h`
- [ ] Add sema checks for `ddx_fine` to `CheckHLSLBuiltinFunctionCall` in `SemaChecking.cpp`
- [ …