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### Minecraft version
1.20.1
### Farmer's Delight version
#
### Fabric Loader version
#
### Fabric API version
#
### Description
Please add a whole feature configuration menu or files so that…
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The sky is black. I tried increasing the sky brightness in the shader settings with no effect.
![Image2](https://github.com/X0nk/Bliss-Shader/assets/172140810/e3db33a9-9b34-4494-8674-b7f1243d1b4f…
EyBmr updated
1 month ago
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The addition of new functions to our shader API ([here](https://github.com/fury-gl/fury/blob/master/fury/shaders/base.py)) allow for a dynamic and more flexible way to reuse shader functions.
Some …
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It's been requested a couple of times on the Discord, so we might as well make it a priority now that installation is cleaned up a bit.
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### Details
This is the VolumeClouds shader present in Source. It provides a very cool and unique fake parallax effect by (presumably) multiplying the three `$basetexture` layers together.
https:/…
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Collection of backend changes that need proper implementation before RDR can boot on main
- [ ] Address control flow issues when VCC is used as EXEC
- [ ] Fix texture cache image overlap assertion (…
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### Description
I have a simple console application which create a bitmap and a canvas, then draw using a paint made from custom sksl shader. However, when canvas.DrawPaint(paint) is called, SEHExc…
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When in the globe, most shaders render the "outside" world pitch black. The "inside" globe space is also quite dark, despite being in daylight. Is there anyway to define a default light level within t…
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Since we can now move particules with a constant velocity vector, we can implement a velocity update shader to modify particules speed over time.
A great goal is to make a N-Body simulation given gra…
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-add colored specular support without the need of stacking the meshes
-add phongalbedotintboost (csgo exclusive)
-make halflambert be disabled with $phong 1 ($phongdisablehalflambert)
-add $diffuse…