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### Ability name
Any unit targeted skill
### Description
According to the controller FAQ, targets selected with L1/L2 should take priority when attempting to cast spells and use items (I'll c…
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I tried to do some testing with the enemy settings, originally tried to set them on the global profile but it had no effect, so i supposed i was doing something wrong and went to directly edit the ene…
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There are some UE games that have this issue when playing at uncapped FPS where sometimes enemies do not spawn. It happened in this game too. Not sure if you're able to fix it but I have to set uncap …
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At the end of level 10, there is a hangar bay with a blaster cannon aiming at a door. Behind it, a big group of enemies waits to enter the room. Sometimes they cannot open the door though, Mara has to…
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I've encountered this bug quite a few times now, and it can be quite devastating to the playthrough - particularly this latest iteration.
I think I've narrowed the cause down to the enemy having re…
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I've tried multiple combinations and ways to get filters to apply to actors/enemies in battle. If I use "createFilter nameID filterID 4" to apply the effect to all actors/enemies, it will instantly gi…
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### Description
During the game, all 10 people dropped out of the game, and after a while my team stopped accruing money, while my enemies did. This can be seen in the charts of the game, please deal…
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The playtest revealed the game to be a bit unbalanced, with a lot of enemies early on being quite hard to handle, a middle period where you had less trouble as you had plenty of turrets, then eventual…
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Update enemy capability, movement and min/max engagement distance inside Enemy.cs and AIPathfinding.cs.
- [ ] Update Enemy.cs
- [ ] Update AIPathfinding.cs
- [ ] Remove serialized fields in the i…
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When enemies playing continuous sound effects die, their sound effects are detached, and as a result, they're no longer updated as the listener moves. The most obvious and annoying example would be ba…