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godot-rust historically (v0.8) used `unsafe` for every interaction with the engine. While this was "on the safe side", it was very inconvenient and forced the user to clutter the code with `unsafe`. v…
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Currently the project has bad documentation. This needs a rework.
Note: I can wait with this abit, just to see the application mature slightly more but eventually this needs to be addressed
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### Describe the feature
Looking towards developing modified mobile application by adding certain AI functionalities to this application.
Will redesign the UI for web as well as mobile application.
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- Wireframe Ideas
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Currently, we can see the default keybindings in `porcupine/default_keybindings.tcl` and custom keybindings in `keybindings.tcl` in the config directory.
I would also appreciate a way to see all ke…
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Node and Edge Editor Redesign Ideas.
See #21 for original discussion around incorporating edges into nodes.
DEPENDENCIES
* [ ] Implement Color Schema #20
Search Bar
* [ ] Move "Type to search or a…
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Redesign the Screens to fall in line with the User Stories.
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Current Inhabitants are very type-heavy. If there was a way to make it so that every inhabitant could have different interaction options, they would be more realistic. A Leader could also have Items t…
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## Feature request
#### Feature description
This feature is to add a galactic branch along with some refactoring which includes migrating over to python launch files, moving the state publishers l…
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At today's developer meeting, the group expressed a desired to redesign the audio for this simulation, to make it more amenable to having sound on by default. This didn't seem high priority, but I'll…