-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Add collision flags for jME3
e.g
enemy.setCollisionFlags(CHARACTER | ENEMY);
Then:
enemy.collideWith(player, ENEMY);
Only spatials that have the bitmask will be collision checked.
```
Origin…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
```
Awesome framework, Thanks so much for what you have done. Are there any plans
to add collision detection?
```
Original issue reported on code.google.com by `patrick.kafka` on 29 Aug 2010 at 12…
-
Jemand müsste sich noch um die Collision Detection kümmern (kurz in planung.md erwähnt). Das ganze reicht erstmal, wenn es sich nur auf `game.hero` bezieht - andere charaktere fügen wir wenn zum Schlu…
-
```
Add collision flags for jME3
e.g
enemy.setCollisionFlags(CHARACTER | ENEMY);
Then:
enemy.collideWith(player, ENEMY);
Only spatials that have the bitmask will be collision checked.
```
Origin…
-
Hello @vincekurtz ,
I am new in ROS ans Stage. Could you help me?
One of your dependency is:
with modification to publish collision info (https://answers.ros.org/question/65686/detect-collision-sta…
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### Describe the project you are working on
Recreating World 1-1 from Super Mario Bros.
### Describe the problem or limitation you are having in your project
Hidden blocks in Mario appear only when…
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The bloom filters have apparently not been resized since release 1.0.17, and the collision rate is obviously increasing more and more as the bloom filters become more saturated, something massively ex…