-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
The new C API was added (#2038) which partially implements a mechanism to wrap `glslang::TShader::Includer` into a structure `glsl_include_callbacks_t` containing 3 callback functions. It would be use…
-
-
```
What steps will reproduce the problem?
1. Go to http://glsl.heroku.com/e#629.1
What is the expected output?
It displays an interesting image
What do you see instead?
A blank image
Please …
-
```
What steps will reproduce the problem?
1. Go to http://glsl.heroku.com/e#629.1
What is the expected output?
It displays an interesting image
What do you see instead?
A blank image
Please …
-
```
What steps will reproduce the problem?
1. Go to http://glsl.heroku.com/e#629.1
What is the expected output?
It displays an interesting image
What do you see instead?
A blank image
Please …
-
I have just successfully installed LLVM and glslang, but I don't know how to use cmake to build LunarGLASS.
As the Readme.md
Building LunarGLASS (the LunarGOO standalone tool)
By default, this …
-
### Description
Refresher on the GPL license
https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
Section 2 B
> You must cause any work that you distribute or publish, that in…
-
We start with GLSL, run it through glslc to SPIRV, and then convert it to Metal via spirv-cross. The source code is in the SPIRV file when disassembled along with the SPIRV assembly code underneath.…
-
http://www.iddevnet.com/doom3/materials.php