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I'm a developer trying to make a Unity game (using the SteamVR asset) and I want to use the touchpad as a Radial Menu. But when I go to SteamVR > Devices > Controller Input Bindings and set the touchp…
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I want to use OpenVR without having SteamVR app running, which is fine since `VR_Init` starts the server, and `VRCompositor()` starts the compositor. In my 64-bit app, `VR_Init (&eError, vr::VRApplic…
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On [the latest release](https://github.com/matzman666/OpenVR-InputEmulator/releases/tag/v1.2) I've been trying to swap the left and right triggers on the Vive Controllers. See if you can do this on yo…
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Hi
We are trying to add VR support to an OpenGL-based 3D application written in Java (using the wrapper written in Kotlin (https://github.com/kotlin-graphics/openvr)). We were able to get this to w…
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Hi, I'm trying to remap the grip button to Axis1 (trigger) on a Dell WMR headset, without success.
I can successfully remap the grip button to System, ApplicationMenu, etc; but when I remap to Axis…
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We have two viewports on the screen in our game, with the ability to instance different player scenes into each of them. A VR player can be instanced into one of the viewports, which then makes it ren…
kb173 updated
2 months ago
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How can we access the passthrough view of two front-facing cameras on VIVE COSMOS?
Thank you!
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`SteamVR.calibrating` and other similar variables(e.g. outOfRange) always seem to be false when running with a WMR headset, I would expect them to change when you lose tracking due to the cameras bein…
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Rhino crashes and SteamVR asks if I want to restart or quit.
Would love to get this working if you think it's possible. Thx
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is it possible to use openvr2key with dashboard open --
it seems to work very well when dashboard is not actively open in all games.
but when looking at the desktop in dashboard it does not see…