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# Steps to Reproduce
Trying to find objects left by tenants on my land. Asked help from a friend and with estate manager powers he was able to see further more objects than me. Once I gave me estata m…
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Uncaught TypeError: Cannot read properties of undefined (reading '7')
at r.getNodeAt (pathfinding-browser.min.js:1:4349)
at r.findPath (pathfinding-browser.min.js:1:7595)
at js.js:37:19…
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From #2400.
- [ ] #2216 (chairlift restricted to only one car in station to station mode) Issue caused by station direction special case for chairlifts. Could be fixed
- [ ] #2131 (Multi-tracked separ…
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### Describe the project you are working on
Godot Navigation
### Describe the problem or limitation you are having in your project
Today, Godot drops everything into a single aggregate mesh and per…
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Factory road builder right now produces a lot of annoying (especially during the game) road duplicates. I hope there's some way to make pathfinder use closest public road as starting (or ending) point…
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NavMesh bug
![image](https://user-images.githubusercontent.com/44860813/94367249-2baa6f00-00e6-11eb-8002-fa06f6797ddf.png)
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Hey, i am a computer science student and i am working on a python project. I would like to make a kind of pathfinding algorithm from an orienteering map. So, my main problem now is how to get data fro…
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Programar un enemigo tipo BOSS que sea mucho más complicado de vencer; y que sea capaz de navegar por los muros para encontrar al jugador.
Para eso debe implementar un algoritmo de pathfinding como…
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This is specifically for pre-built path planning and **NOT** for on the fly path generation. Take a look at this library for use with swerve and moving other parts of the robot during pa…
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### `/version` output
```txt
[18:17:38 INFO]: Checking version, please wait...
[18:17:39 INFO]: This server is running Paper version git-Paper-151 (MC: 1.18.1) (Implementing API version 1.18.1-R0.1-…