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### Describe the project you are working on
2D puzzle game using tilemap sprites
### Describe the problem or limitation you are having in your project
It can at times be tough to differentiate file…
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Hi Lee
Here are few ideas for the brand new GameGuru MAX, hopefully some have been already suggested, penned for inclusion already.
64bit - For both editor, test game and standalone creation. I …
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### Describe the bug. What is going wrong?
[ this is being crossposted to Scratch Tools.)
(I know compatibility is not supported, but am reporting since this indicates existence of a possible bug in…
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As it is, the client selects the correct river sprite depending on the river/lake/sea connections of the neighbouring tiles.
I would like it to be able to account for the presence of cities, ruins,…
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### Expected Behavior
In the vector paint editor
If the user selects everything on the canvas and groups it, then changes costumes and changes back, should the group be preserved?
### Actual Beha…
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At least Vanilla 0.17 would be useful. I see the website already do have some limited parsing abilities, and do know counts, types and locations of things. But renderer (either serverside to generate …
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_From [davidcapello](https://code.google.com/u/davidcapello/) on July 16, 2012 00:25:07_
What do you need to do? Sometimes, after saving a file (e.g. the original .ase file), we want to export it a…
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There should be a way to limit what we can draw in the program (integrated or via plugins/scripts). Some examples:
- [ZX Spectrum attribute clash](https://en.wikipedia.org/wiki/Attribute_clash)
- [Gam…
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Трудно представить современную игру без анимаций. Сегодня я расскажу о том как работаю с 2д анимациями на Юнити через фреймворк [Actors](https://github.com/dimmpixeye/actors). Описанный мною подход ре…
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Note that the screenshots are from a POC in Godot 4, but doing it in Godot 3 should be possible.
I will create a pull request for Godot 3 if this proposal seems good to you, then update the current o…