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Programming Historian in English has received a proposal for a lesson, 'Teaching History and Languages with a Strategy Computer Game: 0 A.D. in the Classroom' by @historical-theology.
I have circul…
hawc2 updated
3 weeks ago
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### Describe the project you are working on
[Goost](https://goostengine.github.io/) - a general-purpose, extensible and customizable C++ extension for Godot Engine.
### Describe the problem or l…
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Platform Windows 10
Version: 21.09-8
Build: 26d40d5
Bug:
Title explains everything. The game crashes when yo attempt to save a custom scenario that uses the "improved" terrain style instead of…
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**Describe the bug**
I'm setting up Waterways in gd4 on Out of the Ashes. I noticed error spam on the console, which slows down the engine and several other usage bugs.
It does work (for water) ev…
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Terrain generated from a build version is not randomly generated, while the terrain generated from the editor is.
Not sure as to the cause, yet, but this is to track the issue.
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```
1. We have *Race Against Time* currently (fastest lap counts), it will have
ghost run at some point in future.
2. We have somewhat discussed that we want also 2 player *Split Race* (with car
co…
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Godot 3.0.4
With a Gridmap node, the spatial gizmo cannot be moved, rotated or scaled. It places tiles instead.
The gizmo should be able to receive and handle input before the gridmap plugin.
N…
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### Terrain3D version
0.9.2
### System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.5612) - Intel(R) Core(TM) i5-459…
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Several changes need to be made to address the games scope.
Reducing backend complexity and improving core gameplay elements are the focus.
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I discovered that instruction 'GetEntityColBox( e )' in 'global.lua.
As mentioned in the 'global.lua' comment, it is useful to find the size of an entity.
However I discovered that there is a typo i…