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### Godot version
4.0.beta5.official.89a33d28f
### System information
EndeavourOS, OpenGL Renderer: Mesa Intel(R) HD Graphics 630 (KBL GT2), xf86-video-intel 1:2.99.917+916+g31486f40-2, Vulkan API…
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### Godot version
4.1.1
### System information
Godot v4.1.1.stable unknown - EndeavourOS #1 SMP PREEMPT_DYNAMIC Wed, 19 Jul 2023 19:19:38 +0000 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1070…
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[Marketplace](http://marketplace.xbox.com/en-US/Product/Choplifter-HD/66acd000-77fe-1000-9115-d80258411232)
Tested on ( https://github.com/benvanik/xenia/commit/a3c2b8b3f5b12762214556b44abc0c152cafc2…
ghost updated
3 years ago
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Would it be possible to get an extension similar to VK_EXT_metal_objects but then also adding support for accessing the underlying metal command buffers?
I want to call [a library function that inj…
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### Tested versions
- Reproducible on v4.2.1.stable.mono.official [b09f793f5]
### System information
Godot v4.2.1.stable.mono - macOS 14.3.1 - Vulkan (Forward+) - integrated Apple M3 Max - Ap…
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### Godot version
4.1.1-stable_linux [bd6af8e]
### System information
Host: Windows 10, dedicated NVIDIA GeForce GTX 3070ti(nvidia, 536.67), AMD Ryzen 9 5950x (32 Threads), VMWare Workstation…
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**Describe the project you are working on:**
Large open world games
**Describe the problem or limitation you are having in your project:**
When working with large, open world games, it's impo…
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Hi,
First of all, impressive work and great video!
I stumbled upon a problem and was wondering if you have a solution for this.
There is a line at the edges of the screen when an object isn't f…
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### Godot version
v4.1.3.stable.mono.official [f06b6836a]
### System information
Godot v4.1.3.stable.mono - macOS 14.1.1 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue …
klajo updated
2 months ago
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Could you please offer the complete code which could run even though a hello world project. I can hardly learn to use the API cause the only document I found is the uncomplete tutorial code.