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#### Code Sample, a copy-pastable example if possible
Worked in prior versions...
```
import pandas as pd
raw_data = {'regiment': ['Nighthawks', 'Nighthawks', 'Nighthawks', 'Nighthawks', 'Dragoons…
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This is an aggregated meta-issue to bring back the `aux` plugins into a working state.
### Related issues:
- [x] https://github.com/owtf/owtf/issues/125
- [x] https://github.com/owtf/owtf/issues/126
-…
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```
What steps will reproduce the problem?
1. Use any cavalry archer in the field
2. Move them on the battle field or tell them to attack
3. they will attempt to do shooting circle, but will charge i…
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```
What is the expected output? What do you see instead?
Regular cavalry units belonging to player, ally and enemy never use shields in
battle, not even slung over back. They do have shields visibl…
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For the first release there needs to be several units for each tech group. There should be at least five levels of infantry and four levels of cavalry for each group. Here's a list of units done so fa…
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```
I recently found, it is just ridiculous that the tier 2 cavalry of Byzantine -
trp_byz_castle_2 Cavalarii - has only 10 proficiency on bows, while he actually
is a archery cavalry...
```
Origin…
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by respscorp
I also encountered the following issues. I'm not sure if they are bugs or deliberate design decisions:
1)Most tank technology only enhances artillery.
2)Most advanced military aircraft te…
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Should have Hit Point Regeneration 2 instead of Hit Point Increase 2
Weapon Damage 14 - 16
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Got these in an email:
Hi. I tried to join nationgen game..
There are several issues to share.
1) 1-hand flails are very widely spread. Whicofh is quite imbalancing.
2) 732476062 - Yazadas got 2 …
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