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This bug does not affect all buttons, but it seems that it affects the joysticks. Also, issue seems to be related only to the Reverb; headsets like the Vive work fine.
Using the VRControllerExample…
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### Increasing access
This would increase the speed of projects.
### Which types of changes would be made?
- [ ] Breaking change (Add-on libraries or sketches will work differently even if th…
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```
On pourrait ajouter deux checks à l'instanciation d'une grammaire en mode
debug :
- la détection des left-recursions (il suffit de coloriser le graph en
incrémentant la couleur à chaque consomma…
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_From @erikquinn on December 15, 2016 17:5_
Divisions will need to be made on which tasks are to be done locally in the user's browser, and which tasks will be done by the server.
## Divisions of …
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This is a task for research & implementation for slopes.
We need to decide:
- Do we want to try to use a library like Bullet, if it does collision handling, for this? (I don't think 3rd party librar…
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Using knockback + shotgun (and others), it is possible to propel yourself fast enough to trick the physics engine.
Our killboxes don't extend far enough to catch all players, and the invisible wall…
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### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/4ian/GDevelop/issues)
### Describe the bug
when you try to use collision detection on a…
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Hi,
I have some geometry originating from another app which is too complex to represent in any of the primitive or mesh types of Px in a performant way. This is a huge and changing terrain surface.…
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The Semantic Ideas file should be updated weekly as we discover new things about collision detection. Updates will be announced here, so that we can get notifications.