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Attribute values are only affected by logic nodes if the object's Physics Type is Dynamic, Rigid Body, Soft Body or Character.
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1) when jumping up into a slope with forcejump the speed you gain depends on your FPS (higher fps = higher speed). this happens in normal JKA and racemode.
2) when air turning in CPM physics the h…
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# Overview
The issue, as titled, is that when the game enters lower framerates, the player character experiences buggy collision.
This bug, is unique to the player character, and is not present in o…
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**1. Have you read the configuration guide to ensure this doesn't already exist (such as in the extra settings menu)?**
Yes
**2. Describe your idea here:**
The way that auto clutch works makes …
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At some point the sword raycast physics computation became very slow, to the point that using the sword causes lag. I don't know which WASM build/which addition caused this.
avaer updated
2 years ago
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Has anybody thought of creating a game physics engine with this as all CPU based physics engines are slow for javascript.
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Once we have drivables working, we should enable physx interactions on them. It could keep the same avatar capsule system, but controlled differently (e.g. gravity applied).
This should just work in …
avaer updated
2 years ago
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I suggest that work should be started on making a built in physics system.
There are several bindings for things like chipmunk that could be used, but I propose that we could build one for GameZero. …
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http://www.cs.cmu.edu/~baraff/papers/sig96.pdf
https://gamedevelopment.tutsplus.com/tutorials/modelling-and-solving-physical-constraints--gamedev-12578
https://code.google.com/p/box2d/downloads/…
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hmac updated
10 years ago