-
```
What steps will reproduce the problem?
1.Loading the rom.
2.Disabling audio.
3.Playing the game.
What is the expected output? What do you see instead?
The game seems to go faster when the audi…
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In the current Improver code, this concept is proposed to be encoded as:
```
spp__form_of_difference = spv__forward_difference
```
```
a rdf:Property ;
rdfs:l…
marqh updated
6 years ago
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@mlange05 , @navjotk , @ggorman
There is a lot of new finite difference functions (not one liners) required for the adjoint TTI. You can see it in the new notebook. Do you think we want to keep the s…
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Hi fellow go-chi authors,
I was looking into why we created this fork in the first place.
Note: The upstream repo has a go-chi example at https://github.com/rs/cors/blob/master/examples/chi/serv…
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### Are you requesting a feature, reporting a bug or asking a question?
Asking a question
### What is the current behavior?
Current expression is not calculating the difference between …
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```
What steps will reproduce the problem?
1. User A check out an object, say, w_test.
2. User A update w_test and check it in.
3. User B refresh status on w_test and see changes (round arrow icon sh…
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https://github.com/NVIDIA-Omniverse/IsaacGymEnvs
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pvp level difference is too penalizing (block, dodge, parry, miss, resists). Shouldn't be as harsh as in pve.
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what do lane and road refer to?
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I’m using aws-lambda-haskell-runtime, but recently stumbled over [hal](https://github.com/Nike-Inc/hal), and I wonder if there are significant difference worth knowing.
At https://github.com/Nike-I…