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Hello,
I am trying to make on windows using cmake GUI, making for visual studio 2010, and I keep getting the the message "error in configuration process, project files may be invalid", please find the…
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For not building everything, I'm going to add:
```d
version(Direct2D_1)
version(Direct2D_1_1)
```
And friends. As I'm only using a subset of directx, I believe this makes sense for me
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### Describe the issue
Hi,
I am using directml through onnxruntime and my platform has multiple directx 12 supported devices. Is there a recommended way to enumerate and select specific devices th…
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While the launcher runs, attempting launch the game itself results it hanging at a white fullscreen. I suspect I know the issue. The game itself requires directplay to run, a deprecated DirectX API.
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```
What steps will reproduce the problem?
1. Download OgreKit-executable-r943-win32-OpenGL.zip
2. Unzip
3. Launch AppOgreKit.exe
What is the expected output? What do you see instead?
Expected: Insta…
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```
What steps will reproduce the problem?
1. Download OgreKit-executable-r943-win32-OpenGL.zip
2. Unzip
3. Launch AppOgreKit.exe
What is the expected output? What do you see instead?
Expected: Insta…
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Currently the formats seem to be directly tied to the `DXGI_FORMAT` enum from `dxgi.h`. Is this a conscious design decision or will it change? Ideally, I am planning to use this library for texture lo…
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I think the compiler need to be customizable.
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a black screen pops up and it crashes at launch.
[d3d8.log](https://github.com/elishacloud/Silent-Hill-2-Enhancements/files/14389192/d3d8.log)
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I'm looking for the cglm equivalent of DirectX's XMMatrixLookAtLH, and found glm_camera_lookat in the test list, which seems promising, but it doesn't seem to be defined anywhere.
Even searching fo…