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gawky.cpp should have winmain.
game.cpp should have the directX setup and the main loop.
gamestate should have the level load and update, draw
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```
1. What is it that the new feature will do or allow?
Allow writing applications on PC that can control the joystick's force effects
directly by sending the effects data and commands directly to …
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### Related Issues
- #2
- #42
### zlib - 1.2.5 Copyright 1995-2010 Jean-loup Gailly and Mark Adler
https://zlib.net/
### code based on "xma_parse" code written by HCS
https://hcs64.com/con…
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_1. Mod Version (4.15.2). Current Version: 4.15.2_
Multiplayer: true
Modpack: **4.15.2_VP-SSEMSU-EUI.zip**
From: https://drive.google.com/drive/folders/1Qq5mWnGGv2uuEPA62azseUhw-pE4--3O
_2. Dire…
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OS: Windows 8.1 x64
GVIM:
```vim
:ve
VIM - Vi IMproved 8.0 (2016 Sep 12, compiled May 14 2018 03:50:44)
MS-Windows 64-bit GUI version with OLE support
Included patches: 1-1839
Compiled by micbo…
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## HLSL Compilation Problem
HLSL compilation to DXBC/DXIL is quite a pain right now. We have two main options in HLSL compiler and they both have significant downsides.
### FXC (aka D3DCompiler…
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---
## System Information
Time of this report: 1/19/2016, 19:10:56
Machine name: ALAN
Operating System: Windows 8.1 Pro 64-bit (6.3, Build 9600) (9600.winblue_ltsb.151121-0600)
L…
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Dear All,
I've integrated the SMAA S2X and 4X modes for OpenGL. Getting the integration going was relatively easy (just follow the integration notes in SMAA.hlsl) and don't forget to add some missi…
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**🛑 IMPORTANT**: You can get your feedback addressed faster if you **use the comment section for the article in which you encountered a problem**.
There are no comment sections.
**Link to article:…
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Hi! I'm a Redump user with tons of PC games that I'm testing to see the capabilities and the compatibility of this driver. So far, I've encountered an issue with these two games:
- **Requiem: Aveng…