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All there is to it, I'm not sure if its possible at all but these are the only reasons I have to bother with closing the game and messing with Textools anymore. As for the importing/exporting files, I…
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- [x] Dungeon - Large Fire Pit Model
- [x] Dungeon - Large Fire Pit UV
- [ ] Dungeon - Large Fire Pit Texture
- [ ] Dungeon - Large Fire Pit Texture Backup
![126427873_1269887483390214_881975952900537…
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**Describe the bug**
Reading a file with assimp and rendering with raytracing prevent any texture to show, the rendering is white, as if not texture were on the file.
This is not happening with gltf…
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Hi,
I ran into an issue Today where the same code is working when called from exemplary qt dialog but is causing Editor to crash during "save all" operation when called from more complex Qt UI. Not…
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HD Model Viewer Version: 0.43
Test Device: Samsung Galaxy Tab 10.1 P7500
In our Android app, we provide our files through a custom ContentProvider. This means when such a file is opened, the path wil…
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when I import a motion either from a fbx file or motion that is already stored i'm getting a crash error when i try to bake the motion onto the character, i see the attached screenshot
![motion nla …
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### Tested versions
- Reproducible in v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (N…
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Gazebo's mesh loading library doesn't support glTF2 and FBX mesh loaders. There are two ways to extend the capabilities of the Gazebo's mesh loading system, (A) Using an external open-source library …
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the range of weight is out [0..1] while importing a fbx(download from https://www.mixamo.com/)
![image](https://user-images.githubusercontent.com/321692/69949606-d2f16080-152c-11ea-9bd6-1a6ac0243ca…
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hi, I've imported a 3d object via fbx, then I generated collision map, in unity all works fine, but when I export scene to xna "Unesported Meshe collider" appears you know why?