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### Tested versions
v4.3.dev.custom_build [4a0160241]
### System information
Godot v4.3.dev (4a0160241) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
###…
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Currently compatibility of the PSD importing codebase is still rather primitive as several PSD features, such as vector layers, masks, etc..., while being supported by the library, are not implemented…
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The icons don't display well in hdpi monitors.
Amazing plugin by the way. It should be official. Thanks.
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At the moment, when trying to open a built-in script, nothing happens at all if you have your editor set external and to VSCode.
At the very least, it should open the TSCN file, though creating a t…
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Not sure why this is happening when the game is so small, maybe we should look into optimizing fly code or maybe getting rid of textures.
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### Tested versions
v4.3.dev6.mono.official [89850d553]
### System information
Godot v4.3.dev6.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 5GB (NVIDIA; 3…
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Following up of this journey of having GDMP on iOS device. Not sure if this is a Godot issue or the library issue, but the mediapipe tasks are not starting.
i've built the `--type release --arch ar…
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### Tested versions
- Reproducible in 4.2.2
### System information
Vulkan API 1.2.231 - Forward Mobile - Using Vulkan Device #0: Apple - Apple M1
### Issue description
The orange bounding box tak…
tiloc updated
1 month ago
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# Help Needed!
I heard that trying to work with GDNative on Windows is a bit more complicated, and I can see it now..
The problem is as the title suggests, GDNative on Windows does not cooperate a…
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### Tested versions
- v4.2.1.stable.mono.official [b09f793f5]
### System information
Godot v4.2.1.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPE…