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```
In release 1145 the flee and imprison buttons no longer work. See the attached
screenshot.
Very little to tell about reproduction,... just start a game and try to enable
flee or imprison. No lo…
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Originally reported on Google Code with ID 622
```
What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1. On Dungeon Heart destruction, the…
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Originally reported on Google Code with ID 446
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What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1. Enemy creatures are scavenging my…
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Originally reported on Google Code with ID 382
```
What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1. Have imps slightly damaged or hur…
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Originally reported on Google Code with ID 205
```
What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1. Green keeper doesn't claim the po…
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```
What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1.Make a quick_objective telling about time bomb
2.Spell Time Bomb is researched imm…
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```
What steps will reproduce the problem?
(please describe a single problem, providing as much detail as possible)
1.play the Dungeon Keeper campain until you reach the flower hat map
2. build a libr…
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Creatures with a ranged preference and ranged spells should walk back when
attacked by melee creatures. However sorcerors around level 4 will walk up to
big strong creatures to punch them in the…
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```
What steps will reproduce the problem?
(please provide as much detail as possible)
Playing the level 19 of the original campaing, I see something wrong (I think).
When you go to the east and reac…
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```
What steps will reproduce the problem?
(please provide as much detail as possible)
1. The very first level when graveyard is given
2. Build graveyard
3. Kill somebody (with hand or in battle)
4. W…