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- [ ] set default world - https://github.com/kodadot/nft-gallery/issues/1193
- [ ] missing navmesh @rchovatiya88
- [ ] positioning picture frames on the map
- [ ] adding portals/teleports to the m…
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### Terrain3D version
fd5adb0
### System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.5222) - AMD Ryzen 7 3700X…
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### Description
Manually copied from jira-archive issues:
- secondlife/jira-archive#11655
- secondlife/jira-archive-internal#71092 (internal import of the other issue)
The pathfinding view/t…
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On clean-rebuild branch
When navmesh named `NavigationRegion3D` is baked, no error shows, nothing in the error log and Godot editor just closes straight to desktop.
![image](https://github.com/C…
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Checklist MUST KNOW:
- Git: https://github.com/EloiStree/HelloGitForUnity3D/issues/42
- C#: https://github.com/EloiStree/HelloSharpForUnity3D/issues/474
- Unity3D: https://github.com/EloiStree/Hell…
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### Tested versions
Tested this on 4.3 stable
### System information
Windows 11
### Issue description
When exporting in headless mode via a github action I get a crash:
```
savepack: …
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Improve pathfinding algorithm by calculating the closest path by distance.
In the initial trapezoid search, filter trapezoids by the closest point in the neighboring trapezoid.
Use that point to c…
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I have a floating move animation issue for non owner client.
https://drive.google.com/file/d/1dms_j19gxBS2uImEclmg076wk6VrMuB1/view?usp=sharing
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Thank you for your work!
I tried to download with the following command from [here](https://github.com/facebookresearch/habitat-sim/blob/main/DATASETS.md#habitat-matterport-3d-research-dataset-hm3d…
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**Lunele spawns underneath the floor**
![image](https://github.com/AAEmu/AAEmu/assets/924269/313d89cd-09f0-4e8d-a3ee-a82a03142b6a)
**Spawn Location**
![image](https://github.com/AAEmu/AAEmu/asse…