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Hello there!
I was looking into using NICP for aligning PCL-format point clouds. I found [this ](http://jacoposerafin.com/nicp-qa/viewtopic.php?f=4&t=3) forum post, where you were considering a pos…
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When saving point clouds for object and then using those to find objects again we use the same resolution (downsampling size) as the tracker. However this doesn't work that well for smaller objects. S…
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Thanks for your contribution, I am very interested in your study.
I wonder how to create custom dataset to train the model from my .xyz files.
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I would like to be able to either color only specific elements of a quantity/mesh, or alternatively, to be able to override the colors, but be able to supply individual colors per element. Specificall…
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Dear collision detection friends,
My issue is very probably related to [#462](https://github.com/flexible-collision-library/fcl/issues/462) but maybe a different phrasing will give different hints.…
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**Describe the bug**
I have a large-scale map created using glim_rosbag in /tmp/dump.
There were some drift in Z-direction, which the loop could not be closed automatically during reconstruction s…
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It would be great to implement side by side stereo rendering of point clouds as an option for Potree. Feel this would allow for a very immersive experience.
Such as described here:
https://vr.chrome…
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Description:
Thanks for the excellent work on this project. I am deeply interested in its potential applications. Currently, I am integrating your model into my multi-view reconstruction method for g…
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Intro
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Building off of #197, we'll want to add something akin to [`PointCloudShading` in CesiumJS](https://cesium.com/learn/cesiumjs/ref-doc/PointCloudShading.html) to Cesium for Unity. This wi…
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## 🚀 Feature
Create a vanilla version of the Iterative Closest Point Algorithm: https://en.wikipedia.org/wiki/Iterative_closest_point
To have a reference:
- https://gist.github.com/bougui505/e4…