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Now that UE5 is out, with Lyra as a sort of catch-all game template, I think it would be really nice for UE to Rigify to support the Manny and Quinn skeletons out-of-the-box. (Especially since it's th…
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There are a lot of textures that won't be used on brushes (icons, sprites, decals, etc), so the ability to hide them will help a lot to reduce the number of textures to browse and improve workflow. Pr…
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I am using the latest version of UE 5.4 and VS 2022, but why is this happening?
And I used it in PluginDev.Target.cs
DefaultBuildSettings = BuildSettingsVersion.Latest;
IncludeOrderVersion = Engi…
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The credentials are currently saved to a Cr.sav file located at /Saved/SaveGames/Cr.sav
If something happens that corrupts or modifies the Cr.sav file from the format that is expected, the engine wil…
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Haven't been able to consistently reproduce it, though the logs would suggest it seems to happen when a player dies while being revived.
[2021.02.09-05.56.53:153][361]Message dialog closed, resul…
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Hi Markus,
First off, thank you so much for putting this together, it's been a massive time saver in my development process.
I'm currently trying to package the project but receiving errors that…
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### Description
The shader could be simplified a lot and made a lot faster if the ground textures were baked. It could be part of an optimization where there is an edit mode and a runtime mode. Thi…
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I'm trying to use matlab to execute commands in UE4. When I hit 'play' in the editor, followed by running demo.m in matlab, I get the following output in matlab's command window:
Try connecting to …
ghost updated
6 years ago
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**UnrealEngine Version:**
[e.g.UE5.2.1]
こんにちは、VRM4Uをいつも使わせていただきありがとうございます。Springbone等をそのまま持っていけるので、とても重宝しています。
わからない点があったのでご質問させていただきます。
UE5.2.1でVRMファイルをインポートした際に、UE5.UE4といった選択部分があったので、UE5を選択し…
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Hello,
I am on UE 4.27.2 Source Branch.
The function SetARWorldOriginLocationandRotation() does not seem to work as intended.
It has no effect on setting a different location on HoloLens Nati…