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tranek
/
GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
MIT License
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265
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Fixes #34 floating status bars don't update
#45
cmische
opened
3 months ago
0
Long persisting issue with GSAT_PlayMontageForMeshAndWaitForEvent
#44
Attano
opened
4 months ago
1
!UGSAT_ServerWaitForClientTargetData::Activate() causing an editor crash
#43
BackupPlease
closed
10 months ago
0
Add/Remove GameplayCue Tag
#42
ghost
closed
9 months ago
0
Why We Captured the Damage Attribute From Source?
#41
RyuginStudio
closed
1 year ago
1
Batching Suggestion
#40
hojjatjafary
closed
1 year ago
1
[ UE5.1 ] GSAT_WaitTargetDataUsingActor - condition failed
#39
oivio
opened
1 year ago
2
The next weapon in the inventory (Spawn Default Inventory) is visible from the client
#38
Aziryel
opened
1 year ago
0
Added b prefix to bool variable
#37
WizardCell
closed
1 year ago
1
Crash with the EffectContext, TargetData and AddTargetData in the Shotgun Instant GA
#36
Aziryel
opened
1 year ago
3
Overriding CheckCost() can lead to crashes if GetCurrentSourceObject is called during the cost check and debug is displayed.
#35
MOTYSHIZ
opened
2 years ago
1
UE5 - Floating status bars don't update
#34
tranek
opened
2 years ago
4
UE5 - Reload anims only play on simulated proxies the first time
#33
tranek
opened
2 years ago
2
Fixes for 5.0 changes to FHitResult
#32
openloop
opened
2 years ago
2
Fix typo mofify
#31
sentyaanko
closed
2 years ago
0
AGSGATA_Trace::SetDestroyOnConfirmation bad pass argument
#30
hping3
closed
2 years ago
1
When possessing a new pawn crash from WaitInteractableTarget::PerformTrace()
#29
decryptedchaos
closed
3 years ago
1
Integration with EnhancedInputComponent
#28
Tony-Klink
closed
9 months ago
1
There's no overridden FGameplayEffectContext
#27
jwatte
closed
3 years ago
2
A question about attribute changes
#26
Shatur
closed
3 years ago
2
GC_Sprinting on Listen Server plays sound in wrong place.
#25
sentyaanko
closed
3 years ago
2
Changed GetPreInteractSyncType_Implementation() to a virtual function.
#24
sentyaanko
closed
3 years ago
0
Fix unsupported include backslash on Linux
#23
nicobatty
closed
3 years ago
1
OnRep_PlayerState CreateHUD can fail if Player state has replicated on GSHeroCharacter.cpp before the player controller
#22
ArchageXIII
opened
3 years ago
2
meta data update in 4.26 to hide from modifiers
#21
ArchageXIII
closed
3 years ago
0
Ignore Rider code folder and files
#20
YawLighthouse
closed
3 years ago
0
Dedicated server sometimes crashes with a message dialog: "Pure virtual function being called while application was running (GIsRunning == 1)."
#19
moretarman
opened
3 years ago
3
Server crash if client dies and quits before respawn
#18
moretarman
closed
3 years ago
0
Interaction Prompt stays if object is killed
#17
philspaz
opened
3 years ago
1
fixed bug: in CanCombineWith
#16
MatzeOGH
closed
3 years ago
0
Upgrade to 4.26
#15
tranek
closed
3 years ago
0
Not an Issue, just a Comment :)
#14
VonHirsch
closed
3 years ago
0
Fix setting the changed weapon locally flag on server
#13
roidanton
closed
4 years ago
1
GSWeapon Crash
#12
narthur157
closed
4 years ago
3
Issue in GSAbilitySystemGlobals
#11
oivio
closed
4 years ago
0
Listen for attribute change crashes the editor
#10
MortenTobiasNielsen
closed
4 years ago
1
Hero will shoot at enemies between him and the camera in third person
#9
tranek
opened
4 years ago
0
Implements crouching
#8
SalahAdDin
closed
4 years ago
2
Last Equipped Weapon GameplayTag is not Cleared on Death on Clients
#7
tranek
closed
4 years ago
0
Hero Pawn doesnt render properly in split screen multiplayer
#6
setzer6127
closed
4 years ago
2
Make project more friendly for Macs
#5
tranek
closed
4 years ago
0
BeamEnd wrong location in GC Rifle
#4
elvince
closed
4 years ago
0
Armor calculation Max function call not using return value
#3
tranek
closed
4 years ago
0
TargetActors aren't destroyed when weapons are destroyed
#2
tranek
closed
4 years ago
0
Remove unused code
#1
pladux
closed
4 years ago
0