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Based on https://github.com/gpuweb/gpuweb/issues/2100#issuecomment-924536243 & https://github.com/gpuweb/gpuweb/issues/3638#issuecomment-1342646305
### DX12
Clamps depth & has `DepthClipEnable` …
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This is a feature request to add the blend equations as seen in GL_KHR_blend_equation_advanced (https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt).
These equati…
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**vscode extension version:** 0.0.2
**glsl-lsp version:** Don't know what this is.
**OS:** Windows 10
**Describe the bug**
This extension immediately starts claiming my layout identifiers are …
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compiled in intel arch linux, ogre commit 3f0a656c7065f4167ad4d9d5fcbfbe6baa569aee
see the video from screen capture
https://github.com/OGRECave/ogre/assets/134140/9cf9418c-5644-43cc-b39a-0afad7…
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It's currently not possible to see the specialization constants for a module. Furthermore, it's not possible to get the size of an array when it's dependent on a specialization constant. I would be in…
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Hello,
Plenty of current GPUs have memories exceeding 4 GB, however, in the vulkan specification the maximum size of a shader storage buffer that can be bound to a descriptor is limited to 4 GB bec…
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I am running a very simple compute shader with a single group execution with the below source.
```
#version 460
#extension GL_KHR_shader_subgroup_basic : enable
layout (local_size_x = 64) in;
…
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### Description
Hello,
I have been experiencing the issue a few months after installing either dristo. I have tried Ubuntu, Manjaro and Kubuntu. The game works fine without any issues for a few mo…
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@xMeM
I have one `Mali GPU` device, so I’m reporting additional test results!
The test environment is as follows.
https://github.com/xMeM/termux-packages/actions/runs/11684577142
https://github…
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### Godot version
4.0 (beta 7)
### System information
Windows 10
### Issue description
Godot freezes when trying to open a scene that has a specific shader.
The shader is the following
```
…