issues
search
KubaP
/
glsl-lsp
A language server implementation for the OpenGL Shading Langauge, written in Rust.
14
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Getting extraneous syntax error in .glsl file when using for loop
#24
jayandor
opened
1 month ago
0
Support for Mac Silicon
#23
pnikitits
opened
1 month ago
1
Client language configuration
#22
KubaP
opened
4 months ago
0
Support GLSL 110 syntax
#21
KubaP
opened
4 months ago
0
Implement lexer
#20
KubaP
closed
4 months ago
0
Contradicting information regarding supported GLSL versions.
#18
SnowSnakz
opened
4 months ago
1
Support custom preprocessor directives
#17
KubaP
opened
10 months ago
0
Improve internal representation of define directives
#16
KubaP
opened
10 months ago
0
Syntax highlight line-continuation characters
#15
KubaP
opened
11 months ago
0
Non-semantic highlighting
#14
KubaP
opened
11 months ago
0
Add configuration field for disabling syntax error annotations
#13
Argmaster
opened
11 months ago
0
invalid invalid layout identifier error
#12
coolcatcoder
opened
12 months ago
1
Tool is currently unusable with Kate text editor
#11
mkoncek
opened
1 year ago
2
build: Publish vscode 0.0.2 release
#10
KubaP
closed
1 year ago
0
Recent fixes
#9
KubaP
closed
1 year ago
0
build: Publish glsl-lsp 0.0.2 release
#8
KubaP
closed
1 year ago
0
CI script fix
#7
KubaP
closed
1 year ago
0
build: Publish glast 0.1.0 release
#6
KubaP
closed
1 year ago
0
Parser doesn't expand macros within line directives
#5
KubaP
opened
1 year ago
0
Lexer produces incorrect output with macros inside of numeric suffixes
#4
KubaP
opened
1 year ago
0
build: Set-up workflow
#3
KubaP
closed
2 years ago
0
Parser rewrite
#2
KubaP
closed
2 years ago
0
Lexer rewrite
#1
KubaP
closed
2 years ago
0