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hi, I've imported a 3d object via fbx, then I generated collision map, in unity all works fine, but when I export scene to xna "Unesported Meshe collider" appears you know why?
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Hi there. First of all, this is an amazing piece of software and I am glad that there exists such a skilled member in the modding community. Now to my question: Are there any plans to add export funct…
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Hi,
in your TestProj there is an .obj helmet mesh. But is it possible to load 3d mesh using other format, like for example .fbx or .gltf?
Is there a way to load skinned/animated model?
Thanks and c…
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So, I'm using the code from three vrm's examples to load Mixamo animation but it somehow turns the character's upperlegs by 90deg?
It only happens when I load manually downloaded files but works prop…
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### Godot version
4.2 RC1
### System information
Windows 11 - Vulkan - Nvidia RTX 4070 - intel i5 13600KF
### Issue description
As you can see in the images the AABB godot calculates ar…
viksl updated
2 weeks ago
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Required VRM Bone "Left Upper Leg" is not assigned. Please confirm hierarchy of Left Upper Leg and its children. "VRM" Panel → "Humanoid" → Left Upper Leg will be empty or displayed in red if hierarch…
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First paragraph erroneously says we support only FBX and OBJ.
Update here and check rest of page and user docs for similar.
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你好 版主,关于glb/gltf转3dtiles,或者fbx转3dtiles 你那边有相关工具么?最近遇到了需要加载很多glb问题,但这样会卡,所以想着转3dtiles来进行加载,希望取得你的联系
XFZi updated
10 months ago
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キセテネでは着せられて、MAのSetup Outfitでは正しく着せられない例として、ボーン名にtypoがあるなどのケースがあるようです。
(衣装で`Foot_R_01`が想定されていそうなボーン名が`Foo_R_01`とtypoされていました。ちなみにアバター側のボーン名は`Foot.R.001`)
ボーン名だけで考えれば、キセテネもこれを着せることは出来ないのですが、キセテネはボーン名によ…
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When loading this model as an avatar. People that load this (same as the person wearing it) crash.
https://data.moto9000.moe/000.fbx
Of course this shouldn't be loaded as an avatar, but it shouldn't…