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Wanna show off the game on my own terms; why use Unity's defaults?
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https://github.com/mrdoob/three.js/issues/9965
We need to add `WebGL2Renderer` support to `RenderingModule`.
**Concept**
`RenderingModule` will detect webgl 2 support. If webgl 2 **is support…
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check this out... :hand:
![screenshot 1](https://github.com/win32ss/supermium/assets/47242117/9f19ba0f-eb06-4033-a020-54e230e187a2)
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#### Most appropriate sub-area of p5.js?
- [ ] Accessibility (Web Accessibility)
- [ ] Build tools and processes
- [ ] Color
- [ ] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Ev…
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## Problem description
Adding WarpObjectMask effect causing strange graphic degradation/artefacts there is obviously something wrong in displaying it.
## Attach a .c3p
[test project.zip](ht…
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This would be helpful in general, and go a ways to help debug #65696
> Perhaps we are still blocked on needing better instrumentation? Is there a bug open for that?
There's no sp…
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### Most appropriate sub-area of p5.js?
- [ ] Accessibility
- [ ] Color
- [X] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Events
- [ ] Image
- [ ] IO
- [ ] Math
- [ ] Typography
…
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When a webgl context is lost, an error is thrown that is not really relevant.
![image](https://user-images.githubusercontent.com/4439461/33042682-b489482a-ce10-11e7-8331-0db3c41b789e.png)
Brough…
ggetz updated
9 months ago
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**SimplifyModifier should do the trick**: https://stackoverflow.com/a/41571483/1544937
**Demo**: https://threejs.org/examples/#webgl_modifier_simplifier
**Code**: https://github.com/mrdoob/three.j…
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Current `Receive()` is called at the end of `Connect()`. This means that if you ever want to await the `Connect()` call (so that you move on when it's connected), it won't actually return until the so…