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**Describe the bug**
When activating the HG V4 Beta 4 add-on, get a python error.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to HG Github repo and download v4.beta.4 (ie, https://gi…
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**Describe the bug**
Clicking the HG random choice button gives Python error.
**To Reproduce**
Steps to reproduce the behavior:
1. Open Blender v3.4.0. Delete default cube.
2. Open HG v4 (bet…
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I tried V6 version and import some model but I don't like bone hair setup. The bone hair turn up like this
![1](https://user-images.githubusercontent.com/33919932/212463267-50936e20-008c-4cb6-b6c8-8…
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### Describe the bug
Fresh install of AI-Render. Simple scene. Simple prompt. Select RENDER in Blender and the plugin ERRORS. Automatic1111 runs fine in my browser window.
-David
[flowers_01.zip]…
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**Describe the bug**
In Blender 3.2 RC, exporting a model rigged with a rigify rig and checking the option Export Deformation Bones Only causes some unexpected displacement of certain bones.
How…
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A customer reported, via the BM inbox, that RetopoFlow will freeze on the welcome screen in Blender 3.4. He mentioned that it did not happen in Blender 3.3. The option to launch from Edit Mode is grey…
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### Godot version
v4.0.dev.20211004.official [2e8cba0bd]
### System information
Ubuntu 18.04 RTX2070; Window 10 GTX1070
### Issue description
the value of animationTree.get_root_motion…
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* **Addon:** UE To Rigify
* **Steps to Reproduce the Problem:**
* - Create meta rig from custom template (In my case it is Metahuman)
* - Generate Control Rig
* - Observe that bones thigh_tweak.…
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The generated eye rig does not follow the lookat controller when moved around.
Looks like the DEF-eye joints are missing copy location and rotation constraints to the MCH-eye joints
Test with la…