-
## Description
I'm opening this issue to capture several display issues that users have been reporting in Brave in the last few releases. These issues are all similar in that they're all relat…
-
Hey Dege,
This is probably not high on the totem pole of importance, but just want to report that when TES IV: Oblivion is wrapped with dgVoodoo2 the in-game visuals render a solid color on the who…
-
```csharp
private void ProcessFrame(Direct3D11CaptureFrame frame)
{
bool needsReset = false;
bool recreateDevice = false;
if ((frame.Conten…
-
I'm suprised nobody's suggested this yet...
-
Video of it from a console : https://youtu.be/TB54HnkId_Y?t=29m46s
Webm of it from the emulator : https://drive.google.com/open?id=0B1sugCZh1a3ZTF9yYzJhbXpqSzA
The explosion in the emulator seems …
-
Hi team,
I used DXVK 2.3 on my old games, Left 4 Dead 2, Team Fortress 2, Payday 2.
all 3 of them runs great, except that screen brightness/gamma always get reduced by 20-30%.
for Days Gone and…
-
#1922 this thread and I are the same person
1. chrome
2. hardware Acceleration Settings is On
3. use '--disable-frame-rate-limit'
when the above 3 conditions are met, haxball delay is a serio…
-
```
Implement the FenceSyncGL and FenceNVGL classes.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on 22 Jan 2015 at 6:54
-
писал пару раз на тему B_SetFightSkills, напишу ещё разок:-)
у меня всегда в начале игры не подключаются оверлые(так они называются?) у НПС, то есть даже те кто должен мастерски держать меч, держат…
-
The [fb2k changelog](https://www.foobar2000.org/changelog) says
`64-bit versions require updated versions of add-on components.`
I would love to use wave_seekbar in the future with latest foobar. …