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just pointing this out as it is mechanically inconsistent with other permacharmed enemies that spawn other enemies
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With all that HoIAF and bounty stuff, I guess third-party maps may also be eligible for bug reports? In case it turns out to be a game issue rather than entirely a third-party issue...
Since a whil…
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In order to enable the users to easily tweak their experiences, we'd need an AFrame component which would contain all tweakable variables, directly editable from the HTML, and with direct links to the…
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Crokydriver reported:
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Not really sure if it is something new, but i noticed that the AI places to much prisoners in the torture room and have to fight them over and over again as they attack whe…
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Since the last major RW update (1.2.?) every ruin a caravan has randomly stumbled across has had no enemies, and I am getting this error message:
```Could not find any RuleDef for symbol "scatterRu…
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@didory123 and @CalebJohn and I were talking about how to do a paintball game inside the Greendale levels and I've started working on a small paintball area/quest.
The idea is that when the mini-ga…
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it would be cool if soulfork sets enemies on soulfire instead of normal fire
impaled mod: https://www.curseforge.com/minecraft/mc-mods/impaled
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The enemy rooms should have some type of system that allows different enemies to spawn to keep the game fresher for longer.
Example tier1 room could choose between 3-4 enemies to place at given loc…
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In-game mechanics:
- [ ] Gel effects on enemies/entities - bridges, cubes and custom enemies alike;
- [ ] More indicator lights - Possibly include an easy-to-customize entity for toggleable textures…