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Does Jolt supports double-precision? I tried Godot Engine physics and it does support it, I was able to simulate physics normally while 1000Km away from the origin.
However, my use case involves cre…
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Hi,
I'm a engineer)and I'm trying to use MuJoCo for real time simulation.
I'm looking for some help with how to how to use Mujoco in real time system, especially when hardware-in-the-loop simul…
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### Description
Following [this part of the documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/bitesize/bitesize-clientdriven) I'm trying to implement the carrying behavior. …
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## Steps to Reproduce
When I was implementing pagination using Firebase DB and streams our QA noticed that app crashes when many items are loaded. At first we thought it might be too big of a query…
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## SIG-UI-UX Office Hours for 10-20-2022
Hi O3DE Community,
We want to invite you to our UX design review and office hours.
- **Date/Time:** 10/20/2022 @ 9:00am PT
- **Location:** [Discord S…
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I am quite interested in this package as a tool to tackle quantum many body system in physics.
However, I found the documentation quite primitive, lacking examples to clarify the usage.
I want to…
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## Steps to Reproduce
Im trying to create an App that has a tabbar, but it has a weird issue. Everything works fine with just two tabs: Tab1 jumping to tab2, tab2 screen invokes initState(…
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From [a blink bug](http://crbug.com/639847), an author reported that `connectedCallback` is called too early in Blink.
```
customElements.define('x-x', ...);
customElements.define('y-y', ...);
…
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I make pendulum:
p1 = pm.Body(body_type=pm.Body.STATIC)
p1.position = 300, 100
shape1 = pm.Circle(p1, 10)
shape1.mass = 1
shape1.friction = 0
shape1.elasticity = 1
space.add(p1, shape1)
p2 =…
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### Godot version
v3.3.2.stable.official, v3.3.3.stable.official
Happens with both Release (export) and tools builds.
### System information
Windows 10, GLES3, Intel(R) Iris(R) Xe Graphics, …