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Hey @kmadorin, checked this project and it seems cool tbh. Simple and slick, Well done man!
But, just there's one issue, don't know whether you noticed it or not. The voice in the video you submitt…
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I played a bit more with your mod and it is great to get the multi fruit harvesters for contracts as the Premium DLC harvesters are really annoying to use in single player even with Courseplay and Aut…
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[logs.txt](https://github.com/zealvurte/SimSimMissionWin/files/7326479/logs.txt)
[logs_2.txt](https://github.com/zealvurte/SimSimMissionWin/files/7326485/logs_2.txt)
some of these you may not intere…
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It happens mostly when ending or starting a mission, it maybe a problem with the UI, too.
this is the error:
```
> Unhandled exception occurred!
> ==============================
> SIGSEGV, …
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I'm looking for a way to "unbork" the Pandora's Next Top Mouthpiece mission that affects a bunch of users, it seems.
/Game/Missions/Side/Zone_0/Sacrifice/Mission_PandorasNextTopMouthpiece
I can …
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# Describe the bug
Basecamp charcoal forges provided by the blacksmith survey do not register as being available for use in NPC crafting missions (via the faction camp bulletin board).
# S…
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Missions are firefight generators - so they should gen different kinds of firefights.
Example: varying distances, terrain, supporting units.
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- Factions involved
- Faultline Member names involved
-- Need Website profile pages
- Campaign rules
- Terrain sets involved
- Description of event
- Missions
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Separatist / Coalition vessels very often are not in any shape to fight back by the time you encounter them. Monsters absolutely destroy them and sink them, often into the very bottom of the abyss.
…
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I normally use alot of bandit/looter missions. Would be very nice if there was just some better bandits/looters with like actual guns. I'm Colgate btw and i have my own little faction I use. If you wa…