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### Documentation
It must go without saying that all the features in the world (CryEngine) are only as good as their documentation and ease of implementation. I hope keeping with the open source an…
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[x] I have checked the issue tracker if my question or bug has already been fixed or answered in another (possibly closed) issue.
- **TranslucentTB version:** 8.0.0.0
- **Windows build number:**…
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Launches and works perfectly. However, there does appear to be a rendering glitch causing water, starting lights, some fonts, and island roads to be very blurry -- it basically takes the game which ha…
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**Describe the project you are working on:**
An Action RPG using pixel art
**Describe the problem or limitation you are having in your project:**
I want to move and scale the camera using flo…
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**Godot version:**
3.2.3
**OS/device including version:**
OS: Arch Linux
Window Manager: Sway
GPU: RX 5700 XT
CPU: Ryzen 7 3700X
Backend: GLES3
**Issue description:**
With an empty scene,…
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Going to open this here so everyone can see. So far, the file formats that we have reversed are as follows:
`.anm` (partial) [ANiMation]
`.tex` [TEXture]
`.tbn2` [Exported from KONAMI's SOFTIMAGE…
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```
What steps will reproduce the problem?
1.Run project64 1.6 and play any game using this plugin.
What is the expected output? What do you see instead?
Rather than the fps being around 60, it will …
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```
What steps will reproduce the problem?
1.Run project64 1.6 and play any game using this plugin.
What is the expected output? What do you see instead?
Rather than the fps being around 60, it will …
-
```
What steps will reproduce the problem?
1.Run project64 1.6 and play any game using this plugin.
What is the expected output? What do you see instead?
Rather than the fps being around 60, it will …
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```
Rather than moving from one viewpoint to the next instantly, I would like to
create a more in-depth experience by showing the player walking from point to
point.
The technical aspects of this w…