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Hi,
I'm receiving this issue when running the script on Max 2022 and 2023.
I have zero coding knowledge, so I have no idea why.
![image](https://user-images.githubusercontent.com/110823697/1834…
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MiniEngineでゲーム制作にトライしてみようと思ったのですが、.tkmファイルへどうやってゲーム素材を変換するかが壁となりゲーム制作をできずにいます。
もし.tkmへのコンバータなどあれば共有頂けると幸いです。
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I've been having some trouble importing Halo's first person animations
3dsmax GBX importer works fine, but throws some really old FBX files I can't really work with.
I am using Halo CE 1.10 file…
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I need to fix vertex colors in the importer, it's not doing the duplication step it's collecting first and averaging color currently.
Issue was reported via email to myself.
**Godot version:**
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When loading a DRACO compressed GLTF it seems the `extras` field doesn't populates the `userData`.
I've tried without DRACO compression and it works ok.
For a given mesh within the GLTF (DRACO compr…
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Both Joey and Caesum report about spontaneous DXGI_ERROR_DEVICE_REMOVED exception in SharpDX, which leads to viewport crash (red cross) and (in Caesum case) complete system lockup:
![unknown](https…
Lwmte updated
2 years ago
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I'm having issues with the 3dsmax exporter locking source texture files post export. Closing 3dsmax release the lock but its not the best workflow if you need to edit and re-export textures a few time…
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Hi,
this issue is specific for the 3dsmax exporter existing on branch https://github.com/pandaGaume/Exporters/tree/2023-support , managed by @pandaGaume .
Trying out the branch, it seems that the t…
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Hi,
as you probably know the new 3dsmax 2023 offers GLTF support out of the box - but that seems clunky at best, with no support for animation and complex hierarchies (it flattens the whole scene!).
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