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Would be great if sokol_shape could also generate vertex buffers in such a way that it can be rendered as SG_PRIMITIVETYPE_LINES. Would be really useful for rendering regions, selection boxes, light r…
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Hi! someone can help me?
00000001 0.00000000 [2476] WinH264CreateDecoder
00000002 0.00809860 [2476] [1210/182203.764:INFO:crash_reporting.cc(248)] Crash reporting enabled for process: renderer
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Hello,
I just wanted to report this bug. I downloaded the project and while opening the main scene, I saw that the Water shader has errors and is pink in the scene.
![image](https://user-images.…
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### Game Version
Information from top right of screen when in developer mode:
13703 (build 9197)
Map 'sp_a2_end'
### Describe the bug
When starting from a save game state, the game will crash wit…
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```cpp
DearImGuiApplication::~DearImGuiApplication()
{
...
Application::Cleanup();
}
Application::~Application()
{
Application::Cleanup();
}
void Application::Cleanup()
{
…
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So the issue I'm experiencing is when using white text on a transparent background while using the C++ CPU renderer.
I've tried 1.2 and [this 1.3 commit](https://github.com/ultralight-ux/Ultralight…
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@AnotherFoxGuy Give this top priority please.
I built latest ror-dependencies as Release only (Debug fails, see https://github.com/RigsOfRods/ror-dependencies/issues/63)
I got the following erro…
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Hi team,
I used DXVK 2.3 on my old games, Left 4 Dead 2, Team Fortress 2, Payday 2.
all 3 of them runs great, except that screen brightness/gamma always get reduced by 20-30%.
for Days Gone and…
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**Describe the bug**
GW2 crashes very often as soon as I want to go into WvW with the Necro and only with the Necro
A clear and concise description of what the bug is.
log file is attached
.…
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DOA6 crashes on laptops with dual graphics cards if the game is set to use the dedicated GPU. Works fine on the integrated graphics card, but obvisouly performance in unacceptable.
Info from user:
…