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### Godot version
4b52c6caef8a9e5d940ce0977d5c467296ac5805
### System information
Arch Linux
### Issue description
Building the master branch with the said settings causes a bunch of standard lib…
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The test code in question (from the docs on .skip):
```rust
fn test_variant_array_skip() {
use gdnative::prelude::*;
let array = [1, 2, 3]
.iter()
.map(…
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## Environment
* **IntelliJ Rust plugin version:** 0.3.138.3572-203
* **Rust toolchain version:** rustup 1.23.1 (3df2264a9 2020-11-30) + rustc 1.48.0 (7eac88abb 2020-11-16) (stable-x86_64-pc-windo…
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There are some tests that cannot be run in ci (e.g. runtime loading GDNative libraries). These tests are toggled to return early by checking for the existence of an environment variable called `VSS_EN…
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### Describe the project you are working on
A Tomb raider game . .
### Describe the problem or limitation you are having in your project
I love performance and, strong FPS, or so . . I was wonder…
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This is for MacOS using [Godot 3.4.4 - Steamworks 1.53 - GodotSteam GDNative 3.3.1](https://github.com/Gramps/GodotSteam/releases/tag/g344-s153-gdn331)
### The file godtosteam.gdnlib has an entry s…
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### What happened?
When I'm trying to export android build I get errors.
If I don't use separate setup step:
```
Setup godot
fatal: detected dubious ownership in repository at '/__w/freeorion…
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I'm having trouble figuring out how to use ProjectSettings in rust. Here's my code:
```
let path = gdnative::api::ProjectSettings.globalize_path("res://path");
```
But I'm getting an error message…
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**Describe the bug**
Since installing the plugin, the editor seems to be crashing after some minutes after opening the project the plugin has been installed to. This is the output of Godot in one of …
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hello
when i try to build my project for android i receive an error
```
Task :compileDebugJavaWithJavac FAILED
project/android/fmod/src/FmodSingleton.java:32: error: incompatible types: Activit…