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Steps to reproduce:
- Import Jolt plugin
- Run FunctionExecutor.tscn from https://github.com/qarmin/Qarminer
- Wait
```
######################################## JoltJointGizmoPlugin3D #########…
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I use export mesh lod 16 for server program check the collide.
run the full hterrain node on the client
and I use move_and_collide for move
but it occur different result, if far away from cente…
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**Describe the bug**
I have cloned the repository and switched to the 4.x branch, then copy the folders in `addons` to a newly created project. Upon opening the project, errors pop up showing that co…
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This is probably an easy one but I can't figure out how to rename our banks (only the casing changed). I can't get them from the system. Neither deleting the `.godot` folder nor the addons `fmod` fold…
3ter updated
3 months ago
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Hey there!
I've seen today this error on OSX 10.14.6:
```
--- Debugging process stopped ---
Can't open dynamic library: /Volumes/HDD2/LK/godotdbe/addons/gddragonbones/bin/libgddragonbones.ma…
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Hi I'm trying to run the demo scene but the map.tscn packed scene doesn't seem to be checked in. How should I proceed?
I'm using Godot 4.3beta1.
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# Versions
* Godot: 4.2
* GUT: 9.2.1 (main)
* OS: macOS Sonoma
# The Bug
```
func test_something():
assert_string_contains(null, 'this breaks', false)
```
That test will cause the err…
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**Describe the bug**
When trying to run Test Dialogue, I get an error saying Parser Error: Could not preload resource script "res://addons/dialogue_manager/utilities/builtins.gd".
**Affected versi…
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### Issue description
Since 7.x, I've been getting this error in regards to the new naming convention from "x_2D" to "x_2d". I followed the steps provided in the link when I updated but now, it's tel…
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https://github.com/038Games-EnergyTransition/Quester/blob/bc3ab252d9da6efb0fc896bd00dab7d79bb5fa07/addons/quester/scripts/QuestEditorGraph.cs#L150
```
/root/godot/modules/mono/glue/GodotSharp/God…