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When you load textures with the terrain texture editor, their color space is changing due to the fact they also get rendered in the GUI. This causes the terrain aspect to change badly.
When they don'…
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### Godot version
4.2.rc2.mono
### System information
Godot v4.2.rc2.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3734) - AMD Ryzen 9 590…
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The size of shared library compiled by Github Action:
- windows_x86_64.debug: 1.12MB
- windows_x86_64.release: 0.8MB
However, the size of shared library compiled by my laptop( win10, mingw64-8.1…
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### Godot version
4.2.stable
### System information
Windows 10 Home 22H2 (19045.3693), Intel Core i7-7700HQ, NVIDIA GeForce GTX 1060 (driver 546.01)/Intel HD Graphics 630
### Issue descrip…
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Hi,
Just curious, when saving a scene as a branch containing nodes from gloot, or "make local" a branch scene containing nodes from gloot; you can see the internal nodes. I don't know if it's suppo…
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### Describe the project you are working on
Any game that uses UI nodes with tooltips or Godot editor itself.
### Describe the problem or limitation you are having in your project
There exist…
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I am able to get the Godot Utils working, but the source generators are not working for me.
At the moment I am getting the following error:
`0>CSC: Warning CS9057 : The analyzer assembly '$HOME/.…
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### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Linux Mint 21.2 (Victoria) - X11 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1080 (nvi…
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### Tested versions
v4.3.beta.custom_build [60844997b]
### System information
Windows 11
### Issue description
Breakpoints make my project crash a few seconds after running from the edi…
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Being able to import terrain and player made structures from Minecraft into Godot would be useful as we would be able to use Minecraft as a level editor.