-
### What modules are you seeing the problem on?
ScriptHookVDotNet.asi (runtime), ScriptHookVDotNet3.dll (v3 SDK/API)
### SHVDN Version
0ba28ad3856908d964aa6a4c052012e818364af6
### Game Version
v1…
-
### Environment
Second Life Test 7.1.7.9018993715 (64bit)
Release Notes
You are at 121.0, 110.0, 23.0 in Pasta Cake located at simhost-0e395cf99261760a8.agni
SLURL: http://maps.secondlife.com/se…
-
### Describe the project you are working on
This came up discussing using many reflection probes in games like racing games or similar where the environment is often reflected in each vehicle for add…
-
**Author: rjaguar3**
I'm currently working in gdb on this. (I believe this is r9016). The culprit function appears to be KartModel::scaleKart
Program received signal SIGSEGV, Segmentation fault.
0x…
-
### Godot version
v4.0.3.stable.mono
### System information
Windows 10 22H2 Nvidia GTX 1060 Ti
### Issue description
Mesh from .blend file it is displayed as broken when viewing from specific ang…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…
-
```
There are several things that might make sense to do. I'll throw these together
in a single bug to keep things simple.
* Use progress events to incrementally draw partially downloaded meshes
…