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```
In MScene::prepareConstraints(), if parentObjectId is not null, its value
should be used instead of parentName. This will allow dynamic creation of
physics constraint without having to retrieve …
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Integrate with the built-in Unity physics engine. Create a separate physics library/engine/thing to do this so that it doesn't overcomplicate the normal Futile stuff. It'll probably be stored as a sep…
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```
What steps will reproduce the problem?
1. Open SketchUp
2. Create a solid
3. Open Sketchy Physics Inspector
What is the expected output? What do you see instead?
I can't see nothing. It doesn't s…
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# Features
- support compliant contact model([Hertz contact theory](http://www.tribonet.org/wiki/hertz-contact-theory/), but this contact model is not a robot model-based!)
# current issues i…
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Add physics, and sound, and maybe instantiate some objects (butterflies/water jets/fog).
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I'm creating a drone (10 spinners in total) and after a while of flying the ship gets stuck in the air and the only way to solve it is to close minecraft and open it again. Looking at the log you can …
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The second code block of Multi Degree of Freedom Holonomic System documentation (Link - https://docs.sympy.org/dev/tutorials/physics/mechanics/multi_degree_freedom_holonomic_system.html) isn't working…
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