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References my open discussion https://github.com/godotengine/godot-proposals/discussions/9545#discussion-6524297
### Describe the project you are working on
An RPG game, where any of the adjacen…
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The game should have a main storyline. This should be hidden from the player as to not ruin the unfolding aspect of the game and should be somewhat centered around the ring.
The game should have an…
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In some RPG/action games (especially ones where you do a constant stream of damage), when you attack an enemy, the damage bounces up and veers away a random amount to the left or right, while getting…
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# Is your feature request related to a problem? Please describe.
Currently, character height affects maximum stamina. A huge character with the maximum height allowed by chargen has roughly double th…
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```
What steps will reproduce the problem?
1.Getting killed
What is the expected output? What do you see instead?
Not lose as much experience as you do.
What version of the product are you using? On…
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![image](https://user-images.githubusercontent.com/38708770/39249840-eb8717f0-4875-11e8-8726-fea358076fbd.png)
I watched the intro, chose to play with Jake, watched 2 more dialog screens and when i…
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Hello all,
ISSUE: The whole concept of finding the accurate formula to make the perfect games (X% on gameplay balanced with Y% on story, etc etc) through trial and error or by working for 3rd par…
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I've made a new Winetricks verb to install Laura Shigihara's Melolune IGF demo
and I'd like it to be included in the official Winetricks release.
However I'd like to refine it a little and I hav…
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OK, as mentioned on Pandora boards, the menu is not very user friendly at this stage and I'd like to suggest a simple way to tackle this.
Here's a new idea for organizing the whole screen again :+1:…
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Placable Crafted Items **Requested by Borg on Steam**
Again an add-on suggestion. Placable craftable Items that have functions. For example being able to craft work benches and then place them and…