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To continue on #575 I think we could show the stopped app within a grey disk. Maybe even with some shading above it.
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I propose to use different rendering for types of signal boxes (mechanical/electric/...) The rendering could be based on different shading color/line properties.
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This should show what the choropleth shading means and what the markers indicate. This could be another place to state the sampling value for markers.
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Hello,
I've implemented initial integration into UE4 and I would appreciate any help dealing deferred shading lighting and TressFX.
Repo:
https://github.com/lion03/UE4-K4W-Plugin/tree/TressFX
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### Windows build number:
10.0.22621.1702
### Your Distribution version:
22.04
### Your WSL versions:
$ wsl --version
WSL version: 1.2.5.0
Kernel version: 5.15.90.1
WSLg version: 1.0.51
MSRDC…
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Switch Toolbox - ver 1.0.255
I loaded in unedited .sbfres files of Wii U's BotW Link model and his textures into Switch Toolbox.
The problem lies with an incorrect UV map and texture pairing for…
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I wanted to know why the intentional restriction that shader resource bind slots like storage buffers, images, samplers, etc. need to be used contiguously, as seen in this validation code?
```c
bo…
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EITHER:
- [ ] Separate the pillows from the duvet so that positioning can be altered in A-Frame; re-exporting both assets
------------- OR -------------
- [ ] Adjust the bed asset so the duve…
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```
What steps will reproduce the problem?
For larger data sets, shaded curves are not rendered correctly with
excanvas.js.
1. Small data set that renders correctly:
http://dave.tycho.ws/Charty/ind…
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Image shading causes seam transitions to be very dark。Is there a good way to solve this problem?