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Conflict with Sound Filters. I noticed one peculiarity that the echo from the Sound Filters mod is interrupted by the ambient from the dynamic surrounds. I turned off the ambient in the caves and the …
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The idea is to be able to mix different diff, norm, spec etc. maps inside a shader, to create new materials without having tons of redundant texture files.
So in a shader this would look like that:…
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### Details
I'm working on a new map which uses multiple high-polygon models for the 3D Skybox. Testing earlier during the project lead with no problems besides a hit to the framerate. After 2 days o…
rmod8 updated
5 months ago
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- [x] albedo https://github.com/zwcloud/MeshTerrainEditor/commit/23ae68044b140262f422d99312080f9837a7836c
- [x] normal https://github.com/zwcloud/MeshTerrainEditor/commit/d2ec7ef693316482d1d1611b3f58…
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Here we go!! :D
**Multiplayer:**
- [x] Lobby / Masterserver implementation #777
- [x] Segfaulted games are not removed from the masterserver #1040
**Creatures AI**
- [x] Add creature KO state #7…
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I just loaded it up and I'm able to get it running but there's about a 2 inch wide grey bar between my eyes when looking into the HMD and everything is a little skewed. Have you run across this?
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I'm just not proficient enough about OpenGL to know what all this stuff is helping me with.
Can you add more explanations of where I would want to use these techniques, and how this improves on the …
Meai1 updated
7 years ago