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Hello and before all thanks for this amazing module!
I'm currently working on adding a lot of elevation to some of my battlemap, but I found that the Elevation Ruler is behaving inconsistently when…
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Hello, I have an interesting use case that I am not sure how to handle. Essentially I am exporting from dungeondraft a multistory building. To get it so that the top level is shown above the bottom le…
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Hi there,
i tested your module in TDE 5 (German version) and liked it so far.
As an improvement request:
It would be very useful if players still could **move** items (inside of their invento…
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How could we import universal battlemap (like from Dungeondraft with wall and light) as .dd2vtt, .df2vtt, or .uvtt, which can be stocked as foreign object?
There is already a module "universal batt…
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Taskliste:
- [x] Modul erstellen
- [x] Journals erstellen
- [x] Journals formatieren
- [ ] Akteure anlegen
- [x] Portraits und Token für Akteure
- [ ] Battlemap Schiff
- [x] Stadtmap Grangor (v…
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```
On some battlemaps heroes or monsters start in wells or in other small
areas surrounded by cliffs. This is totally unfair and can even lead to
unsolved battles (if both monsters and heroes are in …
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```
On some battlemaps heroes or monsters start in wells or in other small
areas surrounded by cliffs. This is totally unfair and can even lead to
unsolved battles (if both monsters and heroes are in …
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- [x] Include new battlemaps submitted by hwyl
- [x] Include new battlemaps submitted by vLove
- [x] Include Hideouts submitted by hwyl
- [x] Include Hideouts submitted by vLove
- [x] Expanded Sep…
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**Module Version:** v2.2.14
**Before open any issue**
No error shows up in the console.
**Describe the bug**
Arms Reach prevenrts interactions with doors, conflicting with some other module bu…
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## Summary
Noticed this error + stack trace while playing a practice game locally:
```
Uncaught TypeError: WebGLRenderingContext.bindBuffer: Argument 2 is not an object.
postStep vendor.js…