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BrittzXD
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silvertree
Automatically exported from code.google.com/p/silvertree
GNU General Public License v3.0
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Fix readArray was not declared in this scope.
#77
Quipyowert2
opened
5 years ago
0
game crash from fatigue?
#76
GoogleCodeExporter
opened
8 years ago
0
Order of operations
#75
GoogleCodeExporter
closed
8 years ago
1
Segmentation fault on startup
#74
GoogleCodeExporter
closed
8 years ago
1
GCC warning on boolean operator precedence
#73
GoogleCodeExporter
opened
8 years ago
0
Party member removal is buggy
#72
GoogleCodeExporter
closed
8 years ago
2
Player should be able to recieve items via WML
#71
GoogleCodeExporter
closed
8 years ago
2
Magic_Missile (& fireball) allow repeated attacks.
#70
GoogleCodeExporter
opened
8 years ago
0
Skills screen doesn't scale with --height and --width options.
#69
GoogleCodeExporter
opened
8 years ago
0
core dumped on init
#68
GoogleCodeExporter
opened
8 years ago
1
Resting instead of waiting.
#67
GoogleCodeExporter
opened
8 years ago
0
Low Priority enhancements (GFX, SFX)
#66
GoogleCodeExporter
opened
8 years ago
0
Runaway funktion needed
#65
GoogleCodeExporter
opened
8 years ago
0
Better Menus needed
#64
GoogleCodeExporter
opened
8 years ago
0
Assertion failure when loading savegame
#63
GoogleCodeExporter
opened
8 years ago
0
Consistent use of the game bar
#62
GoogleCodeExporter
opened
8 years ago
0
starting position in combat
#61
GoogleCodeExporter
opened
8 years ago
0
Battle is too slow
#60
GoogleCodeExporter
opened
8 years ago
0
Randomization of terrain textures seems to be broken
#59
GoogleCodeExporter
closed
8 years ago
1
Multiple targets off the same type, always attacks the rightmost one.
#58
GoogleCodeExporter
opened
8 years ago
2
Saved Game Causes Crash
#57
GoogleCodeExporter
opened
8 years ago
0
Game crashes when I try to load a saved game
#56
GoogleCodeExporter
opened
8 years ago
0
Load dialog is mislabled "save"
#55
GoogleCodeExporter
closed
8 years ago
1
Armor selection is in the wrong place
#54
GoogleCodeExporter
opened
8 years ago
0
request: flag to disable slope transition between hexes for creating "stairs"
#53
GoogleCodeExporter
opened
8 years ago
1
sketchup ".skp" sources for models? (sub-optimal source-format)
#52
GoogleCodeExporter
closed
8 years ago
1
magical spell attacks hit anywhere regardless of LOS or range
#51
GoogleCodeExporter
closed
8 years ago
1
new character_generators cause strange WML when placing a party in the editor
#50
GoogleCodeExporter
opened
8 years ago
0
enemy units in numbers of 8+ get placed off-map in battle = hang in battle forever
#49
GoogleCodeExporter
opened
8 years ago
0
Editor crashes if non-existent file is passed in command-line.
#48
GoogleCodeExporter
closed
8 years ago
1
change the [settlement] tag to something more accurate
#47
GoogleCodeExporter
opened
8 years ago
0
unrecognized character_generator leads to empty 1hp unit being created
#46
GoogleCodeExporter
opened
8 years ago
0
request - multi-hex brush for the editor
#45
GoogleCodeExporter
closed
8 years ago
2
request: place light source on npc's and map
#44
GoogleCodeExporter
opened
8 years ago
0
request: 'sighted' event
#43
GoogleCodeExporter
closed
8 years ago
1
Crash on creating party with copies="var.tmp.something"
#42
GoogleCodeExporter
closed
8 years ago
2
overhead camera angle reveals lacking cliffs on the far side
#41
GoogleCodeExporter
opened
8 years ago
1
formulas in [exit] can lead to extreme WML-bloat of savefiles
#40
GoogleCodeExporter
opened
8 years ago
0
String checking for variables doesn't work - type error
#39
GoogleCodeExporter
closed
8 years ago
1
Add a text output to [debug_console]
#38
GoogleCodeExporter
opened
8 years ago
0
Editor Glitch - wrong cliff display
#37
GoogleCodeExporter
closed
8 years ago
2
create a "smoothing" tool for the editor
#36
GoogleCodeExporter
opened
8 years ago
2
Suggestion: two kinds of temporary variables
#35
GoogleCodeExporter
opened
8 years ago
0
crash on party chat for every member except Talin
#34
GoogleCodeExporter
closed
8 years ago
1
Enable defining color with hex Value
#33
GoogleCodeExporter
opened
8 years ago
1
Display is mostly black, only red, yello, and white pixels are rendered
#32
GoogleCodeExporter
opened
8 years ago
1
Balance: intelligence too powerful in the long run
#31
GoogleCodeExporter
closed
8 years ago
3
Exploit: 4 party members without a single fight
#30
GoogleCodeExporter
opened
8 years ago
3
On some battlemaps starting positions are in wells
#29
GoogleCodeExporter
opened
8 years ago
1
Loading starts avoidable battles
#28
GoogleCodeExporter
opened
8 years ago
0
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