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Upon setting the lights up. I have to reconfigure the network everytime I rejoin the world which makes it hard with over 80 fixtures in my world. Alongside this, when turning the lights on the beam fl…
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Since adding this mod on Minecraft 1.20.1 with Fabric, my beacon beams do not render anymore.
If I turn on complementary shaders using the Iris mod, the beacons work again.
I am using various othe…
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Want to be more procedural / uniform in how we:
* package work for execeution
* introspect on work being executed
* wrap up execution threads
## Context / environment
Critical to resolve #27 b…
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Everyone wants to use Force Beams from a starport to Catapult move their opponent...
Force beams says move to an adjacent system....but so does the standard movement description. So theoretically C…
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Say for example I want to make a death ray; for it to be acceptable, I would need to be able to combine the power of multiple beams into one super-concentrated beam, as well as an additional beam in t…
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Pretty much the opposite of issue #8
![image](https://github.com/luccaPossamai/optical/assets/132820752/8b3e0258-deeb-4284-a324-da7f2a578b0f)
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```
It should be easy to implement Bessel beams in ADDA. They are becoming more and
more popular, so applications should come by.
```
Original issue reported on code.google.com by `yurkin` on 2 Jul …
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### **Explorer Alpha build versions:**
- **v0.19.0**
### **Issue Description:**
In the 'Light Bounce Puzzle' scene at coordinates (84, -4), the light beams do not behave as they do in Prod. Ins…
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**TL;DR: Scores corresponding to the wrong sequence in the batch/beam are returned.**
### System Info
- `transformers` version: 4.43.2
- Platform: Linux-5.15.0-113-generic-x86_64-with-glibc2.31…
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Rendering collimated light beams in Blender is hard. Since this is fundamental for achieving good results with "Moving Beam" fixtures, I'm looking for the best solution. This issue outlines the proble…