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While using this package on a bipedal robot, the /current_pose arrow and path keep oscillating and eventually diverge.
I have also used this on a mobile robot, and although the same issue occurs (…
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I cannot get this fix to work on the current version of Biped. The BipedFix.cfg is generated after starting Biped with the plugin, but none of the settings therein appear to have any consequence. Also…
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### Game Name
Biped
### Game code
CUSA23185
### Game version
1.0
### Used emulator's version
red-prig/fpPS4@ad0b024
### Current status
Nothing
### Error
EAssertionFailed: TODO tiling_idx:Th…
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Hello !
I'm trying to use AMP_for_hardware to learn a nice walk on a small bipedal robot. I have produced motion example data in the same format as you used here.
I tried running trainings wit…
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Now that all the IMUs and FTs in the iCub and ergoCub robots we use have been migrated to multipleAnalogSensors interfaces, we can drop the use of IGenericSensor and IAnalogSensor in the YarpSensorBri…
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**Describe the bug**
Ragdolls created through ModelDoc's Biped Ragdoll generator (And presumably ragdolls using a similar configuration) tend to behave extremely erratically in-engine, especially whe…
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Not exactly a bug, but when I export a Biped, the origin (0,0,0) of the AWD mesh is centred where the root bone was located, in it's pelvis. It would be a lot more useful (and normal) to have an opti…
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If I remember correctly, the formulations in the planner_biped.py file were faster than the one in the planner_generic.py. However, they seems to use the same problem definition and problemData and th…
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# Compatibility Report
- Name of the game with compatibility issues: Biped
- Steam AppID of the game: 1071870
## System Information
- GPU: GTX 1080 TI
- Driver/LLVM version: nvidia 440.64
- Ke…
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### Describe the bug?
When a `FingerPoseReferenceSource` is added as a source for the `LocomotionAnimationConfiguration`, and then assigned from the bipedal rig, fingers will start spinning uncontrol…