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little bug report
Python: Traceback (most recent call last):
File "C:\Users\kirig\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\ucup-export-helper-master\godot.py", line 516, in…
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Send to Unreal does nothing on Convert
Import Mannequin FBX (Standard UE4 Mannequin tested)
Windows 11
UE to Rigify v1.6.2
Blender v4.2
* **Error Log:** Paste the full error log.....
Traceba…
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**Describe the bug**
Whenever I apply a topology, the model controls stop working. I tried every rig and a few different topologies.
**Checklist**
Blender 4.2.3 LTS.
MPFB 20241017 (But it also …
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Nothing works with this addon, Cascadeur 2024.2.1 and Blender 4.2, probably requires an update?
When importing one of the Cascadeur examples, I get this error.
![image](https://github.com/user-att…
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After initializing armature in Tiny Rig Controller tab only appears : Pose Head, Pose, Mouth and L Arm. Nothing else. Blender 3.6 and 4.2. in 4.2 IK is not working at all.
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## Describe the bug
With the attached VRM file, and VRMA made using the same rig in VRM Posing Desktop, import of VRMA does not produce correct bone transforms.
[VRM Files BONES ONLY.zip](https://…
tdw46 updated
3 hours ago
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`Scout left eye` material on a Scout rig has a bug, where it turns his iris pitch-black if Sclera occlusion is > 0. This bug only occurs in Cycles renderer.
Steps to reproduce:
1. Spawn Scout New …
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When I try exporting from Blender using the "remove ghost", the scale is way off in Unity and also if I re-import the .fbx in Blender.
In Blender the rig will be fine in Rest position, but as soon …
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Console log:
```
$ blender
RetopoFlow: Initial load
RetopoFlow: Unexpected Exception caught when trying to enable add-on!
'NoneType' object is not callable
- EXCEPTION (): 'NoneType' object is n…
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Hello, your re-implementation of the sims 2 in unity is really impressive.
I'm currently looking for a way to transfer animations from The Sims 2 to Blender.
I've downloaded the OpenTS2 Unity projec…